A terrain generator that I want to use for future projects
Features
Full-release 1.x.y version
Full release will present a fully envisioned, standalone multipurpose terrain generator, with all features from previous version, but without bugs.
Pre-release 0.x.y version (current state)
Base features that I want to implement and polish out before full release
- Quick, infinite world generation
- Configuration for generation (i.e. load finite map for x,z size)
- Biomes
- Biome blending when transitioning biomes
- Biome terrain smoothing (heightmap related)
- Chunk render distance
Chunk load/unloading~ Will be included in full release as server will need to take into account simulated objects such as npc’s, bullets, etc…- Object spawning based on seed + biome (trees spawn in forest biome, rocks / ores in mountains)
- Accesible API to implement per-biome actions outside of generator script (i.e. spawning npc’s such as enemies or animals)